
I lost against Andrea Morrone, that was playing a white-blue version of The Deck, with splashed red for some direct damage ( Lightning Bolt and a couple of Fireball ). When they started with good hands, I had not enough draw engines or other ways to regain the lost ground.

The match-up against aggro and mid-aggro was good, but against other forms of control (like versions of The Deck), it was mostly a toss of a coin. Playing it was quite skill intensive, that is something else I really like in a deck, and it seemed to run smooth, so I went with it.Īt the tournament the deck performed well. And I found it: Tetravus ! Being artifact and flying it went around The Abyss and Moat , and its ability to divide itself provided a 4 damage clock with just one card even under Meekstone . I was still missing my own winning condition! I went for Millstone as it was the most obvious choice, but I wanted a hidden trick: a creature that was able to deal good damage with all my anti-creature stuff on the board. It had also a Transmute Artifact engine that provided me the right solution against the deck I was facing (I played 5-6 artifacts in 1x and a couple of Transmute). Since I had seen that most of the decks were relying on creatures as winning conditions, I made a built that played main-deck real severe anti-creature solutions, like Meekstone , Moat and The Abyss , with the usual heavy blue base of draws and counters. So, when our first tournament was approaching, I tried a whole new build. So my old builds (my preferred was a DrawGo with land-based defense: Desert , Mishra's Factory , Maze of Ith and Island of Wak-Wak ) were performing decently, but not enough to be top tiers. Basically, the environment I played then had not a complete access to all the card pool and the deep core engine of the game was not understood as it is now.


I started working at the format remembering the decks I played back at that time, but when I tried them, they didn’t work enough. Old School couldn’t possibly be different! When I am not able to build something quite original and with a decent chance of winning, my interest drops and I end up not playing that format at all. And second I must build something myself that is outside of the main stream. First, I try to play some kind of control deck. I have been playing magic since the very beginning (I remember buying Antiquities boosters, a shame I had taken a break from the game when Legends went out!) and every time I am facing a new format, there are always two constants.
