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Il trono di spade lcg faq
Il trono di spade lcg faq










I lost against Andrea Morrone, that was playing a white-blue version of The Deck, with splashed red for some direct damage ( Lightning Bolt and a couple of Fireball ). When they started with good hands, I had not enough draw engines or other ways to regain the lost ground.

il trono di spade lcg faq

The match-up against aggro and mid-aggro was good, but against other forms of control (like versions of The Deck), it was mostly a toss of a coin. Playing it was quite skill intensive, that is something else I really like in a deck, and it seemed to run smooth, so I went with it.Īt the tournament the deck performed well. And I found it: Tetravus ! Being artifact and flying it went around The Abyss and Moat , and its ability to divide itself provided a 4 damage clock with just one card even under Meekstone . I was still missing my own winning condition! I went for Millstone as it was the most obvious choice, but I wanted a hidden trick: a creature that was able to deal good damage with all my anti-creature stuff on the board. It had also a Transmute Artifact engine that provided me the right solution against the deck I was facing (I played 5-6 artifacts in 1x and a couple of Transmute). Since I had seen that most of the decks were relying on creatures as winning conditions, I made a built that played main-deck real severe anti-creature solutions, like Meekstone , Moat and The Abyss , with the usual heavy blue base of draws and counters. So, when our first tournament was approaching, I tried a whole new build. So my old builds (my preferred was a DrawGo with land-based defense: Desert , Mishra's Factory , Maze of Ith and Island of Wak-Wak ) were performing decently, but not enough to be top tiers. Basically, the environment I played then had not a complete access to all the card pool and the deep core engine of the game was not understood as it is now.

il trono di spade lcg faq il trono di spade lcg faq

I started working at the format remembering the decks I played back at that time, but when I tried them, they didn’t work enough. Old School couldn’t possibly be different! When I am not able to build something quite original and with a decent chance of winning, my interest drops and I end up not playing that format at all. And second I must build something myself that is outside of the main stream. First, I try to play some kind of control deck. I have been playing magic since the very beginning (I remember buying Antiquities boosters, a shame I had taken a break from the game when Legends went out!) and every time I am facing a new format, there are always two constants.












Il trono di spade lcg faq